![]() Raw materials from other economies: Zinc, Copper, Nitrates etc. Not as detailed as FIRS4’s Steeltown obviously, but that means it fits in better with the rest.Įxpanded oil/petrochemical chain: In addition to the usual oil rigs and refineries, you can now extract oil from other sources such as coal and oil sands, choose to send it to a Cracking Plant if you need more fuel, and make synthetic fibres and rubber at the Polymer Plant. Sorry it's a bit hard to read, I had to work with what the FIRS compiler gave me (2.49 MiB) Not downloaded yet XIS is on GitHub now!įIRS3 Steeltown Chain: Includes coke works and the various furnaces and metal factories present in Steeltown. Here is the GRF, and a cargo flow chart to get you started. However many people enjoyed the variety it brought, and I hope this new set can fill that gap for some of you I consider this an unofficial successor to FIRS Extreme, since that economy is no more and even when it was it hasn’t been updated in a while. If you're reading this you've probably played FIRS already and know how all that works. Since it's based on FIRS 3, the parameters, placement rules, and production/supply mechanics all work the same. There are many parallel chains so you can pick and choose which ones you want to play with. ![]() Featuring 62 cargos and 83 industries, it combines elements of all of the FIRS economies, primarily Extreme and Steeltown. So here's a project I've been working on sporadically for the past year or so: a FIRS fork consisting of an extensive new economy. This thread is for the development of XIS and its successor, AXIS.įor the latest AXIS release as of, skip to this post: viewtopic.php?p=1266401#p1266401
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